Simon’s Destiny is one of the most Extraordinary Doom mods of all time

INCREDIBLE DOOM MOD - Simon's Destiny

Simon’s Destiny is a mod or a full conversion of Doom based on the NES Video games Castlevania.

Back in 1986 or in the 90’s I couldn’t have even imagined Castlevania being in First Person View. But, this developer(Batandy) has made it possible!

IT is a STANDALONE GAME

That’s right, its all completely for free. You don’t have to worry about purchasing doom2.wad or having any wads for that matter to experience this masterpiece.

Most mods require the doom2.wad or similar to work but you won’t have to worry about that for this game!

Simon’s Destiny Download

You can download Simon’s Destiny directly from the itch.io website.

Download – Simon’s Destiny Itch.io

You can also get version 1.4 from this media fire link.

Mirror Download Link – SimonsDestiny1.4

Install Guide

You will need to get the latest GZdoom and install it or extract it to a folder of your liking.

Download Link – GZDOOM

Be sure to download the correct files for your operating system.

Then you will want to follow these instructions:

  • Extract it in a folder
  • Place Castlevania.ipk3 in the same folder
  • Click gzdoom.exe 
  • Select OpenGL or Vulkan as your renderer, and Castlevania as the base iwad
  • Start the game!

After you are in the game be sure to set your settings to your preference! GZdoom offers alot of different options, check them out before fully diving into the game. Also, SAVE ALOT.

Simon’s Destiny Conclusion

This mods is leaps and bounds better than some of the Doom Mod I’ve recently played. Maybe its the nostaglia factor for me with the original Castlevania game. But, the sounds, graphics, and gameplay is just plain fun.

Got a Doom mode or Indie game you would like for me to recommend and try out? Maybe you just want someone to try out your game and get some free publicity.

You can always hit me up on Twitter @TheSmango

Also reach out on discord my main means of communication, simply join the discord!

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So… I bought it on Ebay – Doom Eternal

Whenever I made this video about Doom Eternal. I figured it would’ve gotten more views.

But, I don’t think I ever shared it out every on the website here even! I’ve also added a new title and new thumbnail hoping that will gain some traction.

This is just a small skit I done on the release for Doom Eternal for the PC sometime in March of Last year. It’s a joke about buying stuff on eBay and how there might be a chance its fake.

So I hope you enjoy So… I bought it on eBay The Doom Eternal Edition.

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In The Keep Episodes 34-42 (Indie FPS Devs and more)

It’s been a busy transition into spring for In The Keep Podcast. Now it’s time to relax and reflect on our accomplishments. We covered a lot of games that are now sweeping the planet faster than COVID-19… If you’re stuck at home, there’s no better time to catch up on the podcasts and indie FPS games you’ve been putting off.

First of all, if you’re new to the show, welcome! The Drowned God Cthalha love’s and embraces all her children. We sincerely hope that you find something in this batch of episodes that draws you further into the world of FPS gaming.

#34 David Szymanski (Dusk)

David Szymanski is the designer behind Dusk and creative director at New Blood Interactive (Amid Evil, Maximum Action). That should be enough, but like any good onion, this one has layers. David has also created several independent horror games (Fingerbones, The Music Machine, etc) and is an excellent violinist and composer specializing in chamber music.

#35 Bruno Beaudoin (Nightmare Reaper)

Bruno “ItBurn” Beaudoin is the man behind Nightmare Reaper, a genius new FPS game with an old-school look, randomly generated levels, looting and A LOT of shooting. Here we discuss his journey into creating such a game, the challenges faced by an independent developer, what makes Brutal Doom so great, the impact of gaming on mental health and a whole lot more.

#36 Jeremiah “KillPixel” Fox (Wrath: Aeon of Ruin)

Jeremiah Fox is the CEO of KillPixel Games and lead designer of Wrath: Aeon of Ruin. Now in early access, Wrath is already establishing itself as more than just a “retro shooter” or “Quake clone”. It’s an amazing new experience that innovates well beyond the status quo of this genre.

#37 Dragonfly (Eviternity & Prodeus)

Dragonfly is the map maker behind such Doom projects as Skulldash and Eviternity. If that isn’t enough for you, he’s also mapping for the upcoming Indie FPS game Prodeus. Here we go in depth about Dragonfly’s passion for Doom, the making of Eviternity, the ins and outs of progressive duel and even some insider knowledge on the making of Prodeus.

#38 Airdorf (FAITH)

WARNING! NON FPS INCOMING! This week we’re joined by Airdorf, developer of FAITH which is a top down horror game harkening back to the MS-DOS and Atari 2600 days with gorgeous rotoscope animations and chilling minimalistic horror storytelling that hits all the right nerves. Airdorf also created the interactive trailer for horror film The Wind. His projects are currently available on itch.io while FAITH: The Unholy Trinity is under works with New Blood Interactive. Be sure to follow the project on Steam. Since the release of this episode, Airdorf has revealed two new projects: Extra Ordinary and Earl’s Day Off.

#39 Shadesmaster & BloodShot (Slayer’s Testaments)

Ever wondered what it would feel like if Doom 2016 or Eternal were built inside the Quake 1 engine? Brothers BloodShot & Shadesmaster did, and they’re creating it right now in the form of the mod Slayer’s Testaments. They’re also known for their previous work on Quake 1.5 and much in the Quake mapping community. BloodShot is also mapping for WRATH: Aeon of Ruin.

#40 Hakita (ULTRAKILL)

Hakita is the man behind ULTRAKILL, a unique FPS game that combines the fast-paced decision making of Doom with rhythmic combat, PS1-era graphics and a face melting original soundtrack that is wowing the indie scene. We discuss the labor of love that is game-making, the art of storytelling, how to get noticed in the modern gaming market and a whole lot more. 

#41 Frederik Schreiber (3D Realms)

Fred Schreiber is more than just the vice president & executive producer of 3D Realms, founder & director of Slipgate Ironworks and overlord of what we hold sacred here at The Keep. He’s a true fan and connoisseur of classic gaming and a revolutionary in the field, from his patronage in the days of Apogee to his work on Duke Nukem Reloaded. In many ways, Fred is the Father of the Retro Shooter and a hero to us all. Here we discuss his career at length, his work on Duke Reloaded, 3DR’s recent success with Ion Fury, Wrath: Aeon of Ruin, Kingpin: Reloaded, the upcoming Ghostrunner and more in this packed episode.

#42 JCR (Quake Mapper)

JCR is a talented Quake mapper, modder & co-host on The Quakecast along with dumptruck_ds & ArrrCee. He recently hosted the January Jump Jam, a collection of maps designed by experts in the community to exploit his Jump Mod which turns Quake into a 3D platforming experience.

Remember that the BEST WAY THAT YOU CAN SUPPORT is simply to like/subscribe/review on your preferred podcast directory. SHARE our stuff on YOUR social media/website/blog! Don’t be afraid to follow us on Twitter. If you see the show on Reddit, don’t hesitate to hit that UP-VOTE button! More In The Keep Podcast!

In The Keep Episodes 30-33

Things tend to get busy over the holidays. I certainly stayed busy. We even managed to publish plenty of In The Keep for you guys. But as you may have noticed, the last thing I felt like doing was writing an article for each one of these episodes. Hell, I’m amazed we were able to get anything recorded, edited and published at all. But low and behold, a Cthalha-mas miracle! We had some amazing guests over the season, so I thought it best to do a batch order right here on Quakefans.net. If you were too busy to listen over your holiday break, hold onto your pants cause you missed A LOT!

#30 CrazyAl & GMT (TimConLAN)

We kicked off the season to be jolly with an awesome chat with CrazyAl & GMT. Tune if if you’re chomping at the bit for info on Diabotical…

#31 Makaveli (Quake 2/3 Pro)

If you don’t know who Victor “Makaveli” Cuadra is, you might not really be the Quakefan you think you are. Don’t worry, we got ya covered in this Christmas special.

TALKING DOOM w/ Flambeau, AF-Domains & HumanBones

It wouldn’t have been the holidays without jolly ol’ Saint Flambeau on our favorite In The Keep special. This was our New Years special where we discuss the Year of Doom, what it meant to us and what’s on the horizon in 2020 with some of the best people in the world of multiplayer Doom.

#32 Brad Carney Returns

The last time we spoke to Brad “Carnevil” Carney was in an episode recorded at Quakecon 2019 that I very rudely had to leave early. We were long overdue to revisit our chat and talk more in depth about Skulltag, Wrack, Wrack: Exoverse, the future of Wrack and Brad’s new position at Ubisoft.

#33 MiFU (The Sentinel’s Playground)

We waited a VERY long time to chat with Major MiFU, the man behind allfearthesentinel.net, a free & automated server host for the online Doom source port Zandronum. The Keep’s & US Quake Community’s Zandronum servers are powered by The Sentinel’s Playground!

Be sure to like/subscribe/review on your favorite podcast directory! As always, you can get all these episodes (and more content) on our YouTube channel if you prefer. You can find ways to get involved with and support the Keep right here on Quakefans.net!

P.S.: There was also a new Doom Is Dead? Podcast

#04 KingDime

No big deal, just the best Doom speedrunner in the world… They talked about some silly Doom tournament coming up that has like a $1500 USD cash prize