Play on the Unheard of Official Quakefans Quake Live Server

Quake Live Server - Quakefans Official CA Server Launches for FUN!

Officially Launching the official Quakefans.net Quake Live Server. This server is meant for fun and friendly for new Quake Live players to join.

The server is meant to be a Vampiric Clan Arena server. Vampiric means that whenever you use the LG to do damage it will heal you a small amount of health.

This server has no ELO checks and is meant for more skilled players to be able to carry a little bit. With the help of self healing.

QF Server plans are to run 24/7 if possible. With Gigabit internet hosting coming soon so there will be a very reliable connection.

Quake Live Dead in 2021?

Quake Live is far from dead and has seen a small resurgence as of late. Compared to Quake Champions the playerbase is a little smaller. But, QL with community servers will always have a server up somewhere.

I believe most hoped that Diabotical would pull a lot of the Quake Live players away. But, with Diabotical pretty much killing their eSports and tournament scene everyone has went back to Quake Live.

Quake Live will always be alive if someone is willing to host a server and it never gets removed from steam.

Quake Live YouTube

Most matches are streamed on the Quakefans YouTube channel. If YouTube isn’t your thing and you enjoy twitch more

Smango also likes to multi-stream to Twitch which you can also follow to see matches.

You may also find other Arenafps games streamed and videos on the game themselves.

Quake Live Gibs

Quake Live released without “gibs” trying to make it a more Teen Rated game. With the help of the workshop though we can all those glorious gibs back from Quake 3!

All you need to do is logon to steam, and subscribe to the workshop item GIBS!

Workshop item – Gibs!

The only problem with this if the server isn’t subscribe it won’t work. Luckily the server we are hosting is subscribed to Gibs!

Looking for a Quake Live Discord?

While Smango does not have the official Quake Live Discord. The Kingdom is a perfect place for you to come chat about Quake Live and other Arena FPS games.

Many people are joining and the Discord is growing slowly but surely. We would love to have you become part of the community here at Quakefans.

Click to JoinThe Discord Community!


QuakeSpasm Music – Troubleshooting and Video Guide

I hope the video helps you with QuakeSpasm Music as I know many people have run into many problems with getting the ripped music to work, including myself.

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The QuakeSpasm_Music.txt File that comes with the QuakeSpasm Engine states as follows.

QuakeSpasm supports ogg, mp3 and wav external music files to be played
instead of cd music. What you should do is simple:

1. Use your favorite cd-ripper application and rip your quake cdrom
   audio tracks, convert them to ogg or mp3 so they occupy less space,
   like track02.ogg, track03.ogg, etc.

   Note #1: There is no such thing as track01:  the first tracks of
            original Quake and the mission pack cdroms are always data
            tracks.

   Note #2: Since the Quake cdrom audio tracks are pre-emphasized, you
            should de-emphasize them during or after ripping to make
            them sound right. (thanks to Sander van Dijk for this note)

2. Go into your quake installation directory and create a new directory
   id1/music (for windows users id1\music).

3. If you have the Scourge of Armagon mission pack, then create another
   directory hipnotic/music .  If you have the Dissolution of Eternity
   then create another directory rogue/music .

4. Take the ripped music files from step1, place them under id1/music.
   If you have the mission packs, repeat step1 for the mission packs,
   too, and place the ripped music files under hipnotic/music for the
   first mission pack or under rogue/music for the second mission pack.

5. All are ready to go: When a level starts, the engine will first try
   playing the necessary cdaudio track and if it doesn't find the cdrom
   it will use the ripped music files instead.

Troubleshooting Music Files in Quakespasm

Now I just want to say even I was a bit confused reading all the text in the file, but I eventually did figure it out.

The first thing I want to point out is the filename of the tracks that most rips come in the form of.

  • track02.ogg

For the most part if you are getting Music Files for your mods for Quake, they come in all sorts of different filenames. Most notable I’ve found that the majority of them are ripped for the Darkplaces engine and not Quakespasm.

The Rips I had problems with were whenever the filenames were like track002.ogg.

Quakespasm will not play these automatically, but whenever I typed the music command in the console using the ~

Example

music track002

The music would start playing letting me know it was in the correct folder and Quakespasm was reading the file.

Sometimes, whenever a map loads it was saying it couldn’t find “track 2”.

Confused as clearly track002.ogg is listed in the correct folder! Why wasn’t it playing?

After renaming the file to track02.ogg the music automatically played.

Quakespasm won’t read the files automatically unless you name it in the correct format.

This is the correct format for the file name for the Quakespasm engine.

  • track02.ogg

Where do I put my Quake Mod Music Files for Quakespasm

The Quakespasm_Music.txt file assumes you already know how to install mods. But, it also jumps straight from installing the Music for the original game to the mission packs.

Here we have a simple Quake folder structure.

  • C:\Quake\

For example if you want to download the original Quake Music for ONLY the original game. You would make a new folder in id1 called music. You would then place your ripped music files into this folder with the correct filename structure above in this article.

Original Quake Music going to this folder for Quakespasm

  • C:\Quake\id1\music

Now how do you add music for mods and mission packs? It can be a little bit confusing you might think you just put everything into id1\music according to how the text reads. Or, you might even think you create another id1\music folder in your mod or mission folder.

You simply must people a music folder, into your mod or mission pack folder like so.

  • C:\Quake\xmen\music

Combined with the video and the following tips you should be able to get the music working in Quakespasm!

Quakespasm Music Conclusion

I hope this little guide and video helps many Quakefans out there as it took me a bit of tinkering to completely understand why in the world my music wasn’t working at all.

Below I’ll link directly to the music files used in most of the mods, original, and mission packs!

These are hosted by https://quaddicted.com and they are safe to use!

I might update these some other day but I hope this helps you out!

I’ll do a Darkplaces Engine Music help soon but if you stumbled upon this having Quake music problems you might find it useful. Darkplaces for mods need to be structured like this – put the .ogg files into (mod)/sound/cdtracks/


Church of the Unholy Quake Map and Mod

Church of the Unholy is one of those maps that fit right into the mold of which is Quake.

The only problem with this map or release is that it requires the FTE Quake Engine.

Which I’m not saying its a bad engine at all, I’ve just never had a good time getting it to work.

I did however get it to work by doing a fresh directory and placing the pak files into it. I will also note that I had to do the minimum FTE patch installs too. Doing the full would break it as well.

There are some graphical textures missing still but I’m not sure which patch I’m missing. As far as I know, there is no definitive guide on setting up FTE. If anyone wants to help me write one or help me make a video. We can get that up on Quakefans as soon as possible.

Map Download – Click Here

Be sure to place all the files into the root of the quake directory. Tailor the .bat file to run to your needs.

Church of the Unholy Review

This map was solid. The overall feeling and craftmanship went into this map. Inky the author even stats that it feels like a Hexen map, since he came from Hexen. I agree it really does give that feeling, that you are somehow transported over to hexen with Shamblers running around in it.

The map gets a solid 4/5 rating it was enjoyable, but I did get lost and was unable to complete the level. I only give myself so much time to play through a level or I would’ve eventually figured it out I’m sure.

Got a Map you would want to be featured on Quakefans? Drop me a message on discord! Click the button below to join and look for Smango!

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The Quake Minecraft Mod! – Proof of Concept

The Quake Engine never ceases to amazes me, in the Quake Minecraft mod. You can clearly see that it is entirely possible to create the game Minecraft in the Quake Engine.

It’s crazy to think a game as moddable as Quake has finally meet up with the likes of Minecraft.

In my opinion, this generations Quake is Minecraft… well sort of.

Minecraft is moddable like Quake use to be, there are tons, and tons of mods.

Tons of servers, more gametypes than you can shake a stick at. It really is sort of the Quake of Old but for the new generation.

The only other game that comes close to capturing the moddability of Quake and Minecraft is Roblox. Then there is also Doom mods which is on another level as well.

Download Mod Here!

Want to continue the conversation about Quake mods and maps?

Feel free to join my creators discord! Then come into one of the gaming chat channels and let me know what you thought of the mod if you tried it out! It is an interesting if nothing else!

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Also, be sure to subscribe to the Quakefans YouTube channel, as I go live and play many first person shooters! Makes like Quake and More!

Got a Map or Mod you would want me to play and cover on Quakefans? I’d be happy too! Just leave a comment, or join up on discord, or even follow me on Twitter! @TheSmango

I try my best to release a video a week! I’m hoping to try to accomplish more in the coming months!