In The Keep Episodes 34-42 (Indie FPS Devs and more)

It’s been a busy transition into spring for In The Keep Podcast. Now it’s time to relax and reflect on our accomplishments. We covered a lot of games that are now sweeping the planet faster than COVID-19… If you’re stuck at home, there’s no better time to catch up on the podcasts and indie FPS games you’ve been putting off.

First of all, if you’re new to the show, welcome! The Drowned God Cthalha love’s and embraces all her children. We sincerely hope that you find something in this batch of episodes that draws you further into the world of FPS gaming.

#34 David Szymanski (Dusk)

David Szymanski is the designer behind Dusk and creative director at New Blood Interactive (Amid Evil, Maximum Action). That should be enough, but like any good onion, this one has layers. David has also created several independent horror games (Fingerbones, The Music Machine, etc) and is an excellent violinist and composer specializing in chamber music.

#35 Bruno Beaudoin (Nightmare Reaper)

Bruno “ItBurn” Beaudoin is the man behind Nightmare Reaper, a genius new FPS game with an old-school look, randomly generated levels, looting and A LOT of shooting. Here we discuss his journey into creating such a game, the challenges faced by an independent developer, what makes Brutal Doom so great, the impact of gaming on mental health and a whole lot more.

#36 Jeremiah “KillPixel” Fox (Wrath: Aeon of Ruin)

Jeremiah Fox is the CEO of KillPixel Games and lead designer of Wrath: Aeon of Ruin. Now in early access, Wrath is already establishing itself as more than just a “retro shooter” or “Quake clone”. It’s an amazing new experience that innovates well beyond the status quo of this genre.

#37 Dragonfly (Eviternity & Prodeus)

Dragonfly is the map maker behind such Doom projects as Skulldash and Eviternity. If that isn’t enough for you, he’s also mapping for the upcoming Indie FPS game Prodeus. Here we go in depth about Dragonfly’s passion for Doom, the making of Eviternity, the ins and outs of progressive duel and even some insider knowledge on the making of Prodeus.

#38 Airdorf (FAITH)

WARNING! NON FPS INCOMING! This week we’re joined by Airdorf, developer of FAITH which is a top down horror game harkening back to the MS-DOS and Atari 2600 days with gorgeous rotoscope animations and chilling minimalistic horror storytelling that hits all the right nerves. Airdorf also created the interactive trailer for horror film The Wind. His projects are currently available on itch.io while FAITH: The Unholy Trinity is under works with New Blood Interactive. Be sure to follow the project on Steam. Since the release of this episode, Airdorf has revealed two new projects: Extra Ordinary and Earl’s Day Off.

#39 Shadesmaster & BloodShot (Slayer’s Testaments)

Ever wondered what it would feel like if Doom 2016 or Eternal were built inside the Quake 1 engine? Brothers BloodShot & Shadesmaster did, and they’re creating it right now in the form of the mod Slayer’s Testaments. They’re also known for their previous work on Quake 1.5 and much in the Quake mapping community. BloodShot is also mapping for WRATH: Aeon of Ruin.

#40 Hakita (ULTRAKILL)

Hakita is the man behind ULTRAKILL, a unique FPS game that combines the fast-paced decision making of Doom with rhythmic combat, PS1-era graphics and a face melting original soundtrack that is wowing the indie scene. We discuss the labor of love that is game-making, the art of storytelling, how to get noticed in the modern gaming market and a whole lot more. 

#41 Frederik Schreiber (3D Realms)

Fred Schreiber is more than just the vice president & executive producer of 3D Realms, founder & director of Slipgate Ironworks and overlord of what we hold sacred here at The Keep. He’s a true fan and connoisseur of classic gaming and a revolutionary in the field, from his patronage in the days of Apogee to his work on Duke Nukem Reloaded. In many ways, Fred is the Father of the Retro Shooter and a hero to us all. Here we discuss his career at length, his work on Duke Reloaded, 3DR’s recent success with Ion Fury, Wrath: Aeon of Ruin, Kingpin: Reloaded, the upcoming Ghostrunner and more in this packed episode.

#42 JCR (Quake Mapper)

JCR is a talented Quake mapper, modder & co-host on The Quakecast along with dumptruck_ds & ArrrCee. He recently hosted the January Jump Jam, a collection of maps designed by experts in the community to exploit his Jump Mod which turns Quake into a 3D platforming experience.

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New In The Keep Series: Maps of Madness

So we gotta new show for you guys called Maps of Madness. I would like to say that I had brainchild and that this was all part of the plan, but it wasn’t. This is a little something different. Its been one hell of a year, but we’ve managed to create a unique, self-sustaining show with guests and content that I personally find invaluable, regardless of my own involvement. This show has connected me with some of the most amazing people I could ever hope to interact with over the past year.

Every single episode has been a wonderful learning experience for me.

But I wanted something more. Inspired by some of Jehar of Tastyspleen.tv’s latest streams titled Mapper’s Mark, I thought a little more about what sort of content I want to see…

I Spend Too Much Time Watching YouTube…

I spend a LOT of time watching my favorite YouTubers’ content. Civvie 11, IcarusLiv3s, GmanLives, Quake Fans… Probably too much time, actually. Fans of In The Keep Podcast know and share my passion for FPS games. I watch these shows and streams and I think, what do they do that I don’t do? Conversely I think, what do they not do that I might be able to bring to the table. The vast majority of gaming content is simply the gamer him/herself playing, a personality, having fun and adding some commentary. The names above go a bit deeper with top notch editing, well-thought-out opinions and unique perspectives that make them each special and worth watching.

What I liked about these recent streams from Jehar was one thing in particular. The creator is present. It’s not just the perspective of the player. It offers live commentary from the creator who is able to guide, explain, elaborate and showcase what they intend for the viewer/player to take away from their experience. This, from my point of view, offers a whole new layer of player/developer interaction that can be extremely valuable to our niche genre of gaming.

Maps of Madness Is Born

So when I had the opportunity to sit down and play Glitch Arena with developer the_hack, I seized it. I launched The Keep’s ol’ Twitch stream up and proceeded to get the tour of a lifetime through one of the games that I believe to be among the most interesting within modern AFPS’s.

This inspired me to do more. Thus, Maps of Madness was born. We are now 5 episodes in featuring ZDaemon City, single-player & multiplayer Doombringer and an early look at UberGewei of Final Boss Entertainment’s latest contribution to his ZDaemon Sessions Christmas Special wad.

You can check out Maps of Madness via the above links or here is a nifty playlist.

https://www.youtube.com/playlist?list=PLkWrttFf2ofe7V7Jg7X6SFiIaellu5egn

Whatever you do, happy Cthalhamas and thank you for joining me on this journey over the past year! Rest assure that your donations through Patreon help cultivate The Keep!

In The Keep Podcast – #28 Kaapeli47 (FPS Historian)

Who the heck is Kaapeli47?

Kaapeli47 is a Finnish Twitch streamer who specializes in classic first-person shooter games. His show Golds of FPS explores the history of games like Doom, Half-Life and beyond. He is also a Quake esports commentator and a hobbyist Doom modder.

Kaapeli47’s Golds of FPS on Twitch

Over the past few years, he’s been on a mission to explore the genre of classic FPS games. From Wolf 3D to Half-Life 2 and everything in between, his mission to play through them all and share it with his generation is a gem on Twitch.

As a commentator, Kaapeli has done play-by-play for several organizations including: Rocket Jump Zone, QuakeAngelAvadica‘s Quake Cafe and the now defunct Quake Open League.

Kaapeli47’s Interview

You can listen to his interview and many others on The Keep’s website which contains links to subscribe and listen on your preferred podcast app. Or you can just listen on YouTube


Whichever you choose here is a list of timestamped topics provided by the incomparable Branflakes:

00:50 Cthalhamas/Motherload’s introduction to Kaapeli
02:58 Kaapeli- retro/classic FPS enthusiast
08:35 Golds of FPS
11:56 Console FPS gaming
16:26 How the Source Engine came about
21:40 Kaapeli’s Quake Champions commentary
28:04 Quake Champions & more casting
38:35 Build Engine games
43:42 Kaapeli’s origin in old school fps
47:01 Convenience in remakes and modern titles
51:05 Heading into the military
52:28 Newer games on his mind
54:16 Kaapeli’s MIDIs and absolute pitch
59:32 Doom modding
01:05:05 Kaapeli’s origin (continued)
01:09:15 Closing questions

Kaapeli47 on Twitter

If you enjoy In The Keep Podcast be sure like/subscribe/review wherever you listen to the show. It pleases the Drowned God.

You can find more podcasts like this one on the Quakefans Podcast Network.

In The Keep Podcast – #16 Carnevil (Skulltag/Wrack: Exoverse)

Brad “Carnevil” Carney is the founder of Final Boss Entertainment, creators of Wrack and its upcoming re-imagining: Wrack: Exoverse, an ambitious rouge-like tower defense first person shooter. Carnevil is also well known for his work on the multiplayer Doom port Skulltag. We sat down in a hotel room at Quakecon: Year of Doom to chat.

Skulltag

We were also joined by Dewsome and HumanBones of the Multiplayer Doom Federation so that they could help us dig a little deeper into what made Skulltag such a household name in the online Doom community. Because they are experts on Doom, we managed to cover all the bases. How did Skulltag come about? What made it special? What is it’s legacy? How can modern ports learn from Skulltag? We could answer all those questions here, but its better if you hear them in the interview.

Wrack: Exoverse

Wrack can still be purchased on Steam. It was somewhat controversial because many players didn’t care for some of the gameplay and features, but it was also one of the first projects to take on the challenge of modernizing our genre. I’ve been playing through it recently so I will say that it is still a very fun game with a lot to offer and therefore worth going back and having a play-through.

Wrack: Exoverse is a re-imagining of what Wrack could have or perhaps should have been. The idea of a randomly generated tower defense first person shooter is, to my knowledge, a completely fresh idea so how could this not be worth checking out? Because it harnesses the visuals, weaponry and lore that Wrack got right, Exoverse seems the more interesting as a prospective good time. It is currently in early access on Steam and projected to be fully released within the month so don’t forget to add it to your wishlist!

Topics

We covered many subjects which are all timestamped for your listening pleasure on The Keep’s YouTube channel.

00:43 How this episode came about
06:45 Carnevil
09:23 Wrack’s beginning
13:03 Skulltag
16:56 Evolution into Zandronum
22:54 Dusk frag nights
27:58 Podcasting
36:23 Doom Community/You can do anything in Doom!
47:49 Pure Doom and Modernized Doom
50:41 Listening to the community/ Wrack: Exoverse

Wrack: Exoverse & Carnevil

http://www.wrackgame.com/
https://twitter.com/WrackGame
https://twitter.com/FBECarnevil
Wrack: Exoverse OST by http://akaudio.com/

The Keep

http://inthekeep.com/
https://quakefans.net/in-the-keep-podcast/