In The Keep Podcast – #29 Kristus (Doombringer)

Kristian ‘Kristus’ Käll is the developer of the up-and-coming Arena FPS game Doombringer. With a unique blend of Quake 3-style movement and weapons that bring homage to the whole genre, Doombringer has quickly become one of the most interesting new games to grace the stage of AFPS. This DarkPlaces engine game features both PvP and single-player action and it is FREE in early access right here!

In The Maps of Madness

To preface this interview, I want to first thank Kristus for being so generous with his time. Not only did we record this interview but also two episodes of The Keep’s new show Maps of Madness where we play through games, levels and mods with their developers. We did one episode for Doombringer’s single-player experience and another for the multiplayer. Who better to explain the intricacies of a game than the person who made it? You can tune in and ask questions anytime you see us streaming Maps of Madness on The Keep’s Twitch channel.

Doombringer

Let’s go ahead and address the elephant before we start singing praises. If you checked out the video above where Kristus and I show off the PvP, you undoubtedly noticed that we experienced some crashes while playing on the Dallas server. Never fear! The latest build of the game has addressed the issue and I look forward to testing it out again soon with no crashes. That’s how quickly this independent developer has addressed the issue. What more can we ask for?

Regardless, Doombringer has been making waves in the AFPS community. Crazy Al (community organizer) has helped to put on events with Tastyspleen.tv’s Jehar providing commentary alongside Kristus. In these tournaments, you can see just how versatile a game Doombringer has become. While remaining unique, it successfully borrows bits and pieces from the legendary AFPS games we all know and love, implementing them into a clean, easy to use package. Game-play aside, I personally think a lot of people will enjoy the shear amount of control they have over the game’s aesthetics right out of the box. You can make Doombringer look as gorgeous and modern as in the above videos (better, actually) or as 1990-whatever as you like.

The Podcast

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In The Keep Podcast- #11 Zdravko Marinov (Limitless Hunger)

Zdravko Marinov is an independent game developer from Bulgaria currently working on the neo-retro FPS game Limitless Hunger. It fuses the fast-paced styles of Doom and Serious Sam into a magnificent and balanced run and gun experience that you only find these days in the hands of passionate indie developers. The first demo is available now for free: Kid tested, Motherload approved!

Limitless Hunger links:

https://www.youtube.com/watch?v=FHJy0Vs6zzY

Demo: https://www.indiedb.com/games/limitless-hunger/news/limitless-hunger-demo-just-got-released

Discord: https://discord.gg/dMt62mu

Patreon: https://www.patreon.com/user?u=16883702

Podcast topics include:

  • Neo-Retro FPS/Influences
  • Strafe jumping in Limitless Hunger
  • 13:27 Finding bugs in a New Game
  • The Plot: Above Meets Below
  • The Art Style/Punishing the Player
  • The Soundtrack/E Pluribus Unum
  • The Environment/Making Changes
  • Health, Armor, Ammo
  • Mutiplayer/Co-op?
  • Bosses/Mike Myers as Cerberus
  • Enemies/Character Models
  • Honoring Commitments/Taking Criticism
  • Movement Speed/Weapon Design
  • The Unity Engine and Why People Hate It
  • Special Abilities

For more info on In The Keep visit: http://inthekeep.com/