In The Keep Podcast – #29 Kristus (Doombringer)

Kristian ‘Kristus’ Käll is the developer of the up-and-coming Arena FPS game Doombringer. With a unique blend of Quake 3-style movement and weapons that bring homage to the whole genre, Doombringer has quickly become one of the most interesting new games to grace the stage of AFPS. This DarkPlaces engine game features both PvP and single-player action and it is FREE in early access right here!

In The Maps of Madness

To preface this interview, I want to first thank Kristus for being so generous with his time. Not only did we record this interview but also two episodes of The Keep’s new show Maps of Madness where we play through games, levels and mods with their developers. We did one episode for Doombringer’s single-player experience and another for the multiplayer. Who better to explain the intricacies of a game than the person who made it? You can tune in and ask questions anytime you see us streaming Maps of Madness on The Keep’s Twitch channel.

Doombringer

Let’s go ahead and address the elephant before we start singing praises. If you checked out the video above where Kristus and I show off the PvP, you undoubtedly noticed that we experienced some crashes while playing on the Dallas server. Never fear! The latest build of the game has addressed the issue and I look forward to testing it out again soon with no crashes. That’s how quickly this independent developer has addressed the issue. What more can we ask for?

Regardless, Doombringer has been making waves in the AFPS community. Crazy Al (community organizer) has helped to put on events with Tastyspleen.tv’s Jehar providing commentary alongside Kristus. In these tournaments, you can see just how versatile a game Doombringer has become. While remaining unique, it successfully borrows bits and pieces from the legendary AFPS games we all know and love, implementing them into a clean, easy to use package. Game-play aside, I personally think a lot of people will enjoy the shear amount of control they have over the game’s aesthetics right out of the box. You can make Doombringer look as gorgeous and modern as in the above videos (better, actually) or as 1990-whatever as you like.

The Podcast

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In The Keep Podcast – #26 the_hack (Glitch Arena)

Ali “the_hack” Dark is the developer of Glitch Arena, a new independent Arena FPS with a refreshing, simplistic design. This game takes the Unreal Engine and creates a totally new, more Quake-like experience set in a maze of beautifully lit polygonal maps with John Carpenter-esque sounds.

My chat with Ali was very inspiring. We see a lot of developers who are out for a quick buck. Some go to work for corporations because they want to make a living. the_hack is not that guy. I see him as a soul searching artist. Part of his creative journey is making this game and as we all know, AFPS is not exactly a profitable genre, even at the Triple A level. JJ and Ali of Shock & Rockets are just out to make a really cool game for the sake of doing it.

Glitch Arena

Glitch Arena logo

Glitch has a lot to offer to someone looking to join into the Arena Shooter genre. It excels at being simple and easy to pick up because of the points I’ll make below:

Movement

In a genre riddled with lots of intricate tricks, Glitch makes the movement system quite intuitive for a new player. Strafe jumping, dodging, wall gliding… it’s all there. But the developers have succeeded in making it feel a bit more fluid. You won’t have to continually mash the jump button because auto-jump is there right from the start. Zipping around the map is a breeze with a unique but smooth take on strafe jumping. You won’t be taking full on CPMA style corners; you will be pressing the W key. But that’s the sort of thing that can go totally missed or rejected by a potential new player.

Weapons

It can be daunting for a new player to learn to manage 8+ weapons. This game cuts down the learning curve because there are only 5 weapons.

… Wait, what?!!

Before you get all uptight about your plasma guns, and your heavy & light machineguns/shotguns, hear me out. All 5 of these weapons are awesome! They are well balanced and they feel GREAT to use. More importantly, you don’t have to bind as many keys: a huge plus for a new player!

Your default is the shotgun. It’s chunky, it has a nice spread, it does plenty of damage. CHECK. You’ll find a really cool lightning gun that makes you feel like you are literally shooting lightning by charging more as it’s being fired. CHECK. You’ll find the rail gun which is exactly what a rail gun should be: quick, snappy, un-invasive for the user. CHECK. The rocket launcher… the quintessential weapon of AFPS… You better believe it! This little pixel-box packs a punch! And yes, you can do all of your favorite rocket jumping tricks. CHECK. Finally we have the nailer. Don’t let the name deceive you. This is not a Quake nail gun. The nailer is a unique and recent addition to the game which shoots singular projectiles which do 50 damage. You can also shoot the bolts with your LG to make them explode… CHECK!

LG!

Style

I can’t say enough about how beautiful this game is. It’s pixel-y, simple, clean, it has neon lights… What do you want?! Its a blast from futures past! With the sexy original synth-wave soundtrack, this game creates such a compelling atmosphere in which you truly feel that you ARE a robot in this arena. You CAN roll around bouncing, shooting, feeling nostalgic… And the sound design is so fun! You really need to hear the jump pad sound for yourself to truly appreciate the wonder of Glitch Arena.

Links

Glitch Arena

Website: https://shockandrockets.com/

Discord: https://discordapp.com/invite/rjUu96b

$2.99 ON STEAM: https://store.steampowered.com/app/1083800/Glitch_Arena/

The Keep

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In The Keep Podcast – #09 Albert Adeikalam (Master Arena Developer)

Albert Adeikalam is the character/weapons modeler for the upcoming AFPS game Master Arena. He speaks passionately about the tribulations of the indie developer in the modern world, the importance and struggle of learning multiple languages, the difficulties of working with a remote team on a long-term project, his passion for drum & bass music, his journey into the game development industry and much more.

Master Arena

Website – http://masterarena.com/

Twitter – https://twitter.com/MasterArena

Facebook – https://facebook.com/MasterArena

Reddit – https://www.reddit.com/r/MasterArena

Instagram – https://www.instagram.com/MasterArena/

Youtube – https://www.youtube.com/channel/UCThs…

Discord – https://discord.gg/b7zvQ33

QA w/ Lead Developer Jeremy Cope – https://quakefans.net/category/arena-…

Master Arena OST by La Grande Table: http://grandetableproductions.com/

More from ITK Podcast

Podcast website: http://inthekeep.com/

In The Keep Podcast – #08 M3ssia (US Quake Community)

M3ssia, “The Messiah of QuakeWorld”, is an admin for the United States Quake Community where he manages their Quake servers and events. His team is at the tip of the spear in the effort to revitalize the QuakeWorld and AFPS community in North America.

M3ssia/USQC Links:

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